top of page

Committed to Always Use the Best Technology

At Animation Renaissance we understand that technology is an ever-evolving moving target.

​

Doing the best work as efficiently as possible means staying on top of what is new, as well as staying with the tried and true techniques and applications.

​

The most recent evolution in rendering is real time ray tracing, and no application embraces that and artists more than Unreal Engine. We use a lot of applications. We even use Unity for some clients. But in-house projects now all end in Unreal Engine. And Epic has done a wonderful job in supporting independent artists. This is an exiting time to be a digital filmmaker.

​

-Richard Culver Wold

Unreal_trans.png
BlenderDesktopLogo.png
Quixel.png
Unity.png
Sp.png
zbrush_trans.png
Maya2014.png
bottom of page