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The Magic Dust is a Feature length animated film which is slated to resume production sometime in 2024.

In the last 4 years a tremendous amount of production has been completed. Most of the main characters have been sculpted. Sets and props designed, many of the voice overs complete.

The story takes place in a geometrically multi-dimentional world where characters exist and interact on various planes of existence.

The story is replete with all manner of intrigue, murder, deception, lies and not the least of which is the special powers bestowed upon those who avail themselves of The Magic Dust.

But it is not without consequences. And the resulting chaos created by upsetting the natural balance of things takes a few unexpected twists and turns to resolve.

But this is an extremely ambitious project that will take a significant budget to complete.

In the meantime, please enjoy the galleries below of the work that has been completed thus far.

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CHARACTER DESIGN

Mailon

Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.

Mica

Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.

Mystic

Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.

Dr.Laekus

Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.

Jester

Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.

Sun God

Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.

Moon Goddess

Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.

Temple Messenger

Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.

Sir Vardo

Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.

Transient Man

Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.

Bartender

Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.

Monk

Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.