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GRANT PROJECT PAGE

WE THRIVE TOGETHER

A Blender / Unreal Feature Length Open Movie

PROJECT VIDEO

PRODUCION UPDATE

STUDIO SIZZLE REEL

DIRECTOR 3D GENERALIST SHOWREEL

DIGITAL CINEMATOGRPHY SHOWREEL

DIRECTOR SHOWREEL

DIRECTOR BIO

OPEN MOVIE PROJECT

With the Unreal Grant, we plan to release Thrive as an Open Movie under the Creative Commons Attribution license. Additionally all of the assets will be made available for free on the Blender and Unreal Marketplace.
Please read,
What This Grant Means To Us, for more information.

STORY

Three dancers and their teacher learn to live through loss, treachery and hardship, learning many powerful life lessons along the way. They find that by relying on each other, along with honor and perseverance, that they can reach the summit of their imagination and the realization of their dreams. And that life is far too short to leave a dream unfinished.

FILM PROJECT PAGE

FILM PROJECT PAGE

Visit the project page to learn more about the production status and a full synopsis of the story and more.

PRODUCTION STATUS

CURRENT PRODUCTION STATUS

FEATURE LENGTH SCREENPLAY

CHARACTER DESIGN

CHARACTER MODELS

ENVIRONMENT MODELS

FEATURE STORYBOARD

TEASER - ANGELA'S DREAM

FEATURE ANIMATION

FEATURE VOICE OVER

100%
100%
80%
80%
60%
60%
10%
10%

GRANT USE UPDATE
  1. Of course, hire enough animators to finish in 2 years. We have already a large enough team for the model assets and other tasks. And the grant will be used to have them continue this project.

  2. Set up, prepare and deliver assets for the free libraries on the intended marketplaces.

  3. Create a free resource for anyone who wants to learn all aspects of the 3D pipeline including interfacing between Blender and Unreal Engine, using this production as a use case, with assets available from the production as a part of tutorial files.

  4. Organize and manage an apprenticeship program for artists who want to learn and contribute to the project. This program will be made as a transparent process for anyone to follow and learn as a part of the free resource.

  5. Hire a Blender developer to work in the studio to help with the creation of production tools. The plan here is to find someone qualified to contribute these tools (or enhancement of existing tools) to the future release versions of Blender, and so co-ordination with the Blender Foundation will be initiated.

GRANT USE UPDATE

Richard Culver has had a hand in training artists in 3D workflows over the last 15 years. For the last 9 years our studio has been running a local training program, giving university students invaluable studio experience to take with them into the workplace. Check out Our Training Legacy page.

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ASSET GALLERIES

A quite extensive library of assets will be made available to the community under the Creative Commons Attribution license.

ASSET LIBRARIES

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ADDITIONAL SETS AND PROPS TO BE COMPLETED

ADDITIONAL SETS

(Concept art of sets not yet finished)

AND MUCH MUCH MORE....

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